Wednesday, February 27, 2019

Mod 16..Coming Soon..things to know!

Announcing Neverwinter:


 Undermountain

So we are all getting prepared for the Mod 16 of Neverwinter...everyone is making speculations..but what do we know so far? Over the next few weeks is going to be a lot of information because with this Mod its said to be the "new age" of Neverwinter ! So let's go thru a few things that we know for sure !



  1. The preview will open the first weekend of March, so you can go over and do your class testing!
  2. Life steal and Recovery is going away...what will replace it? we don't know! New terms are popping up everywhere..like accuracy, awareness I have seen on new possible enchantments!
  3. All classes will lose their first names....example - a control wizard will now be just known as a wizard...gfw though will get a whole new title as barbarian.
  4.  New level 80 Cap ! To my understanding, when the new mod is released you will enter Undermountain...be very aware! as all new gear is hidden along the way..but when you exit the mountain..your character should be level 80! Undermountain brings new equipment ranging from level 71 to 80, new seal gear, new dungeon equipment, and even new higher item level artifacts!
  5. 1 Item Level = 20 rating points
  6. Main Ratings: 
Power    
Critical Strike
Critical Avoidance
Combat Advantage Bonus
Awareness
Deflect
Accuracy
Armor Penetration
Defense
Utility Stats: - these stats don’t have ratings and instead receive boosts to their direct percentage
Action Point Gain
Recharge Speed
Stamina Gain
Critical Severity
Control Bonus
Control Resistance
Movement
Gold Gain
Xp Gain
Glory Gain
Companion Influence
Incoming Healing Bonus

Stats removed from Neverwinter:
AC (Armor Class)
AoE Resist
DoT Resist
Regen – players now have a set value of out of combat regen speed 
Recovery...
Critical Strike is now capped at 50%.
Deflect also now caps out at 50%
Combat Advantage Bonus gets a 10% boost by default and caps out at 100%.

7. The Feats tab on the character sheet is no more and Feat Trees no longer exist. Instead, each paragon path will have 5 pairs of feats where you get to choose one of the two feats in each pair to customize your play.
8.

Each paragon path now has:
2 unique At-Wills
2 shared At-Wills
5 unique Encounters
5 shared Encounters
2 unique Dailies
2 shared Dailies
9. Paragon Paths
Paladin:
Tank
Healer



Cleric
Healer
DPS

Fighter (Guardian)
Tank
DPS

Barbarian (Great Weapon)
Tank
DPS

Warlock
Healer
DPS
Ranger, Rogue, Wizard all have two DPS paragon paths.

10.   Power points will be removed with this update.Power points will be removed with this update. Without power points, players will have full access to their powers and feats the moment they unlock them by level and will have them available at their full potency instead of having to upgrade them before they are worth slotting.

11. significant changes to tanking and healing..Life steal will be removed and new mechanics completely!

12. New boons page !!
Boons have 5 tiers. Each tier requires a minimum amount of points be invested before they can be used. With each new tier more options become available allowing you to invest points into the boons that you feel most benefit your play style or build. Current boon points they will be converted to the new universal boon point. So when this goes live you will have a pile of tasty boon points to spend along with a bunch of other great things coming with M16.

13. Classes queue as one of 2 possible options depending on build. So , if you have chosen healer over dps, you don't have to blindly go into a Que group wondering what your teammates expect you to do...you can previously que as dps..or healer...to your preference.

I, for one, am excited about these changes and expansion...if you are leveling Neverwinter now, this will give you a whole new advantage..and hopefully this will bring alot more new players! If you have been playing Neverwinter for along time..its repeating, and you more than likely can already beat,kill everything and it gets to a point of being repeating and boring...this will give a great opportunity for Cryptic to grow and give old players a more sense of purpose and actual characters to work on and improve..I think this could be one of the best Mods!! Please feel free to comment and discuss below new things you've heard or learned below..and I will update this post if new things arise...Happy Hunting !

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