Protector's Jubilee
The Protector’s Jubilee is Neverwinter’s big anniversary event, when the city is decked in bunting and confetti floats on the breeze while performers juggle and breathe fire on the city streets. The doors to the richly decorated Protector's Garden will open to all visitors during the event, but after the festivities, only those who have redeemed a Garden Key may enter.
Anniversary Events
During the anniversary, adventurers can partake in various events such as:
Elminster’s Messages – As part of Elminster Aumar’s visit to Protector’s Enclave, he is seeking the help of adventurers to deliver grim tidings to the Harper agents scattered across the Sword Coast. Players will travel to various zones to accomplish missions, speaking to Harpers in the field. Players will have a chance to receive two random quests based on their level. Completing the quest will grant you Protector’s Figurines that can be used to redeem Jubilee items in the event store.
Protector’s Speech Skirmish – Lord Neverember has taken this time of celebration to address the people of the city, but unsavory elements want to do anything they can to disrupt the speech. It is up to you to help prevent these creatures from disrupting this joyous occasion.
The Protector’s Speech is a scaling skirmish event that takes place in Protector’s Enclave. Each run, three randomized encounters will attack different parts of the city, and adventurers will have to defend the city and defeat the creatures. Defeat the hordes and you will be rewarded with many items including Neverwinter Renown. Players will be scaled to 40k item level for this event.
Escort missions – With Lord Neverember seeking new business opportunities, traders and merchants from across the Sword Coast are making their way to Neverwinter! Affordable goods and a boost to the coffers are vital so players must ensure that merchants reach Neverwinter unmolested. Protect the Foreign Merchant in Blacklake District, Ebon Downs, and the Whispering Caverns and earn Protector’s Bounty!
Guilds will also find traveling merchants coming to their Stronghold, who must be escorted safely through the surrounding lands. Guilds will have access to a series of temporary traders that can visit the Stronghold for 24 hours, providing valuable guild currencies for small contributions of wood, stone, metal, and food. There’s never been a better time to join a guild and help them grow!
You can also receive the following from the Protector’s Bounty:
Volo’s Guide to Firebreathing – This item unlocks the “Firebreathing” emote
Jubilee Celebratory Feast – Set up a great feast in the Great Hall and celebrate with your guild!
Celebratory Confetti – A celebratory “popper” item that shoots confetti in all directions. There’s also a chance for an Ancient Curio to be left behind, which can be taken to the Disheveled Madman for a reward.
Anniversary Ham – This slow cooked piece of ham increases maximum Block and Stamina for a half hour.
Elminster’s Lunchbox – A reward pack that contains random food items from events, including the Anniversary Ham.
Elminster’s Guide to Juggling – This item unlocks the “Juggle” emote.
Be sure to check out rewards as they usually always bring back past rewards but also add new exciting items!!!!
Why is Valindra Shadowmantle talking to the citizens of Neverwinter? Why are there phantasmal transformations all around Protector's Enclave? Could it the upcoming Masquerade of Liars Festival? It must be! Lord Neverember has decreed that the traditional holiday of Liars' Night be included in this new festival for six full days starting on October 29, 2013 at 10 A.M. PDT (Pacific).
The Masquerade of Liars is a festival of frivolity and misrule. It celebrates costumes, treats, and the freedom of appearing to be someone or something you're not. Illusionists wander the streets and entertain the crowds with phantasmal transformations, appearing as monsters and notables to the delight of all. If you are a prankster or jester, you'll enjoy tricking friends or strangers - and possibly scaring them!
Next to the mask items, players can also earn a new Broom Mount and Splinter Companion. The Masquerade probably adds to the events that hands out a purple mount just for showing up each day, which is great. Plus it has a nice equip bonus of +2,000 Power. The new upgraded “empowered” Illusionist’s Mask also looks promising. With Power, Recovery and Action Point Gain it should make many loadouts as secondary Artifact.
The event also includes a new round of the Contest of Liars, with players picking one of three factions to champion and competing in the hopes of getting a new illusion item for free. (Contributors who do lose can still get the item, just at full price.) Check out the full rundown for the main event and the contest.
players compete within three different factions for glory, and a free reward!
An additional twist: The item from the winning faction will not re-appear in future reincarnations of the event. So you get it this year or never!! HAPPY HUNTING!!!
The Summer Festival is one of the big seasonal events in Neverwinter. On all platforms players can enjoy the sun, water games, and tons of rewards! For all those new to the festivities or those that tend to get lost between shooting water balls, killing trolls and doing Sahha, we have a guide for you! This write-up covers the structure, currencies, and all rewards!
General Structure
Let’s talk about the general structure of the event first. Players can travel to the Summer Festival Ground using the overworld map. Any activity related to the event takes place there. The map itself is well designed and picturesque and I’m looking forward to visit it each year. In the Festival Round in the middle you have all the quest givers and stores. Three other areas surround it, in which timed contests take place. The contests rotate every 20 minutes and there’s a good description available on the wiki. Although they are technically part of the reward structure, I think they should be seen as fun-first activities. The Sahha field on the top left was added by the devs in 2016. That’s why it comes with its own quest givers. As always a series of introductory quests guides new players through the whole structure and the map. These have to be completed to get into the daily routine.
Currencies
There are three major currencies you can earn, which all have their own corresponding stores. Some stuff is uncapped, others can only be acquired so often on each character. The three currencies are Favor of Sune, Fireblossom Petal and Sahha Ticket-Balls.
Favor of Sune
To receive favor from the goddess of beauty, you only need to show up every day. Go to Yuna Morradi, High Priestes of Sune, and complete the “Favor of Sune” quest that’s granted each day when entering the zone. There are 21 free Favors to grab. That’s not enough to get all the rewards, so you need to pick your favorite one each year, trade in Bronze Tickets (see below) or buy additions Favors from the ZEN Market or Trade Bar store. All the available Mounts and Companions bind to the character. They can be obtained unbound as very rare rewards from the three contests though.
With the Fungal Flail Snail the event has an epic quality mount for just showing up every day, which is a nice “login reward” for new players.
Petal
Petal is the uncapped currency and grind mechanic in the event. You get some from the daily quests, by exchanging Favors of Sune, contests, or gathering flowers in the Blooming Boughs (bottom right of the map). The Petal Store offers mostly cosmetic stuff and the items that are unbound normally go for pennies on the Auction House (like the Pig). So unfortunately it’s not really worth grinding the currency unless you like the transmutes or buff food. During the Festival Height (usually the last week of the event) all earned Petals are doubled.
Please note that you get close to 2,000 Petals by turning in the daily “Favor of Sune” quest. So simply doing that on some alts (the cosmetic stuff is BtA) might already be enough to get the transmutes you want. The stuff you can get for Fireblossom Petals is not really worth gunning for imho, but you can invest additional time for more rewards here.
Sahha
The Sahha game is half fun and half part of the progression. To get an idea how it works I really recommend reading our review from 2016. It’s sort of a volleyball/soccer hybrid PVP game that can be tons of fun, but is also limited in certain areas. To get into the action you just need to queue. It should show up under “event queues” once the Festival is live. You can do it solo or assemble a full premade. Unfortunately however the rewards make it hard to compete in and farm the Sahha game. But you need to do one for the introductory quest line.
Sahha Ticket-Balls
Attached to Sahha is the most lucrative currency, which are Copper Tickets, Silver Tickets and Mithral Tickets. Toons of level 15 or higher can acquire one free Ticket-Ball each day and buy additional ones on the ZEN market. You either get one for the first completed Sahha match or can assemble some materials on the Festival Ground and craft it using the Summer Provisioning Profession. The latter is much faster and the preferred way to just get the daily Ticket-Ball.
Ticket-Balls are a cooperative sharing mechanic like Gifts during the Winter Festival or Jubilee. You’ll share drops and “volleys” among all members of a party. Drops are either petals or the aforementioned Tickets. More volleys unlock better rewards as the tooltip states.
So what you’re probably going to do is trying to find a “volley” group on a daily basis for your Ticket-Ball. Just like at the Winter Event some players will choose to save their Ticket-Balls and run groups for multiple later in the event. You are going to see requests for five, ten and more.
Use Bridges
Ticket-Balls needs to be placed in the potion tray to be released. Once done, a game of “keepy uppy” starts, in which the group has to prevent the ball from touching the ground. The max amount of touches (volleys) the group can generate is 30. Now before you try to strategically align five players in a circle and hunt the Ticket-Ball all day, there’s a much better and more convenient way.
Ticket-Balls get stuck when released under the staircase of the bridges on the event ground. This is confirmed to not be an exploit. So last year players gathered under bridges and released their balls there, because it was the best way to “kick” the Ticket-Ball and get volleys. A second option to get balls stuck are the guard booths in the Protector’s Enclave, but sometimes it takes some effort to communicate going to PE and back within the group.
Solo Volley
There are basically two ways to share the Ticket-Ball, one is more effective, the other faster. Solo Volley is a system where only the player that releases the Ticket-Ball actually kicks it. This way you are guaranteed to get the max 30 volleys out of the Ticket-Ball under the bridge, but it takes longer.
Gang Volley
Gang volley means that one players releases the ball, but the full party spam kicks it. It’s much faster, but one Ticket-Ball will only generate 20-25 volleys this way. Which way you prefer is probably dependent on the amount of alternate character you plan to bring through the event and your time. Normally solo volley was the preferred way to go.
Rewards
The rewards from the Tickets can be great. Even the Copper Ticket fashion sells for a nice amount, but the market tends to cool off significantly over the course of the event. So unless you like them for your toons you probably want to buy additional Favors of Sune and Sahha Techniques. This might be different depending on your platform, make sure to check prices on the Auction House.
Definitely worth it are the Enchantments and Wards from Silver Tickets. The Summer Festival is the premier source of Double Enchantments like Brutal and can either be used to equip toons, sold for a nice profit, or use as refining points. You can also flip Silver Tickets for a nice gain of Influence and Guild Marks. Mithral Tickets are a full gamble as you can only buy raffles (like Midsummer Epic Mount Raffle) for them that may or may not contain a valuable item. Doing the event with many alts however has a decent chance of getting at least something out of the epic raffles. Be warned about the raffle packs showing up on the AH by the way, especially the legendary ones. They normally auto-open once obtained, but you can use the overflow bags to prevent this. Players that post these on the AH want to cheat you of your AD. The packs are the same low lottery chance as exchanging your own tickets.
Overall you should be able to walk away with some nice rewards from tickets. Kicking the crap out of the balls is what you will do during the three weeks of the event!
Summer Provisioning
Last but not least let’s quickly go over the event professions. During the Summer Festival all toons have access to a “Summer Provisioning” profession to craft some fashion, buff food, and unique Stronghold interior. The wiki has a list of all tasks and you can check out whether it’s worth it for you to do them consistently. Since you have to farm the contests and only ever can run one task per toon, I don’t think it’s a very efficient way to spend your time. If anything, I would think about crafting (and selling) Hero's Feasts. As always however check the Auction House. The unbound rewards of the profession have been around for a while and probably sell for little AD.
It’s the most wonderful day (that is really a month) of the year! For the next few weeks you’ll be able to visit the Burrow Dawn Inn (as seen at the 2015 PAX Prime live show), be evaluated by Flabbergast and Mr. Snibbly, get mocked by some cheeky gargoyles, and more involving magic and dungeons!
Week 1 – Trial of Traps
Starts Thursday, March 29 at 7:30am PT (or after maintenance)
Week 2 – Artificers Workshop
PC: Starts Thursday, April 5 at 7:30am PT (or after maintenance)
Week 3 – A Rock Falls
PC: Starts Thursday, April 12 at 7:30am PT (or after maintenance)
Week 4 – Strange Things at the Burrow Dawn Inn
PC: Starts Thursday, April 19 at 7:30am PT (or after maintenance)
Players may also want to watch out to see if they are (un)fortunate enough to find their very own Beholder Personal Tank.
The goddess Waukeen, known as the Merchant’s Friend, is sharing her blessings once again with the heroes of Neverwinter. We’re happy to announce the return of the Coins of Waukeen Event!
oins of Waukeen Starts Thursday, March 15 at 7:30am PT (or after maintenance)
Coins of Waukeen Ends Monday, March 19 at 7:30am PT
The Golden Lady has come back, for a limited time, to give adventurers an opportunity to accumulate great wealth. During the event, adventurers may be rewarded with a Waukeen's Coin Purse by battling monsters within 7 levels of them. Adventurers must be level 10 or higher to participate. You can open your Coin Purses right away; however, exchanging them in bulk in the Moonstone Mask will net you even more valuable Waukeen reward packs.
How do you access the Moonstone Mask Tavern? Head into Protector's Enclave to the event dais, where many event NPCs have been located. Once there you will be able to enter the Moonstone Mask Tavern through the swirly portal next to the NPC. In the tavern you’ll find a merchant to trade-in Waukeen's Coin Purses for Waukeen's Strongbox (8 needed) or Waukeen's Treasure Chest (32 needed). Additionally, you can trade purses in for Weapon Transmutes which will cost 40-80 Coins of Waukeen.
HALLOWEEN EVENT
TRICK OR TREAT??
Why is Valindra Shadowmantle talking to the citizens of Neverwinter? Why are there phantasmal transformations all around Protector's Enclave? Could it the upcoming Masquerade of Liars Festival? It must be! Lord Neverember has decreed that the traditional holiday of Liars' Night be included in this new festival for six full days starting on October 29, 2013 at 10 A.M. PDT (Pacific).
The Masquerade of Liars is a festival of frivolity and misrule. It celebrates costumes, treats, and the freedom of appearing to be someone or something you're not. Illusionists wander the streets and entertain the crowds with phantasmal transformations, appearing as monsters and notables to the delight of all. If you are a prankster or jester, you'll enjoy tricking friends or strangers - and possibly scaring them!
The event also includes a new round of the Contest of Liars, with players picking one of three factions to champion and competing in the hopes of getting a new illusion item for free. (Contributors who do lose can still get the item, just at full price.) Check out the full rundown for the main event and the contest.
players compete within three different factions for glory, and a free reward!
An additional twist: The item from the winning faction will not re-appear in future reincarnations of the event. So you get it this year or never!! HAPPY HUNTING!!!
SUMMER FESTIVAL
*CONTENT OF THIS POST IS CONTRIBUTED TO NEVERWINTER UNBLOGGED
The Summer Festival is one of the big seasonal events in Neverwinter. On all platforms players can enjoy the sun, water games, and tons of rewards! For all those new to the festivities or those that tend to get lost between shooting water balls, killing trolls and doing Sahha, we have a guide for you! This write-up covers the structure, currencies, and all rewards!
General Structure
Let’s talk about the general structure of the event first. Players can travel to the Summer Festival Ground using the overworld map. Any activity related to the event takes place there. The map itself is well designed and picturesque and I’m looking forward to visit it each year. In the Festival Round in the middle you have all the quest givers and stores. Three other areas surround it, in which timed contests take place. The contests rotate every 20 minutes and there’s a good description available on the wiki. Although they are technically part of the reward structure, I think they should be seen as fun-first activities. The Sahha field on the top left was added by the devs in 2016. That’s why it comes with its own quest givers. As always a series of introductory quests guides new players through the whole structure and the map. These have to be completed to get into the daily routine.
Currencies
There are three major currencies you can earn, which all have their own corresponding stores. Some stuff is uncapped, others can only be acquired so often on each character. The three currencies are Favor of Sune, Fireblossom Petal and Sahha Ticket-Balls.
Favor of Sune
To receive favor from the goddess of beauty, you only need to show up every day. Go to Yuna Morradi, High Priestes of Sune, and complete the “Favor of Sune” quest that’s granted each day when entering the zone. There are 21 free Favors to grab. That’s not enough to get all the rewards, so you need to pick your favorite one each year, trade in Bronze Tickets (see below) or buy additions Favors from the ZEN Market or Trade Bar store. All the available Mounts and Companions bind to the character. They can be obtained unbound as very rare rewards from the three contests though.
With the Fungal Flail Snail the event has an epic quality mount for just showing up every day, which is a nice “login reward” for new players.
Petal
Petal is the uncapped currency and grind mechanic in the event. You get some from the daily quests, by exchanging Favors of Sune, contests, or gathering flowers in the Blooming Boughs (bottom right of the map). The Petal Store offers mostly cosmetic stuff and the items that are unbound normally go for pennies on the Auction House (like the Pig). So unfortunately it’s not really worth grinding the currency unless you like the transmutes or buff food. During the Festival Height (usually the last week of the event) all earned Petals are doubled.
Please note that you get close to 2,000 Petals by turning in the daily “Favor of Sune” quest. So simply doing that on some alts (the cosmetic stuff is BtA) might already be enough to get the transmutes you want. The stuff you can get for Fireblossom Petals is not really worth gunning for imho, but you can invest additional time for more rewards here.
Sahha
The Sahha game is half fun and half part of the progression. To get an idea how it works I really recommend reading our review from 2016. It’s sort of a volleyball/soccer hybrid PVP game that can be tons of fun, but is also limited in certain areas. To get into the action you just need to queue. It should show up under “event queues” once the Festival is live. You can do it solo or assemble a full premade. Unfortunately however the rewards make it hard to compete in and farm the Sahha game. But you need to do one for the introductory quest line.
Sahha Ticket-Balls
Attached to Sahha is the most lucrative currency, which are Copper Tickets, Silver Tickets and Mithral Tickets. Toons of level 15 or higher can acquire one free Ticket-Ball each day and buy additional ones on the ZEN market. You either get one for the first completed Sahha match or can assemble some materials on the Festival Ground and craft it using the Summer Provisioning Profession. The latter is much faster and the preferred way to just get the daily Ticket-Ball.
Ticket-Balls are a cooperative sharing mechanic like Gifts during the Winter Festival or Jubilee. You’ll share drops and “volleys” among all members of a party. Drops are either petals or the aforementioned Tickets. More volleys unlock better rewards as the tooltip states.
So what you’re probably going to do is trying to find a “volley” group on a daily basis for your Ticket-Ball. Just like at the Winter Event some players will choose to save their Ticket-Balls and run groups for multiple later in the event. You are going to see requests for five, ten and more.
Use Bridges
Ticket-Balls needs to be placed in the potion tray to be released. Once done, a game of “keepy uppy” starts, in which the group has to prevent the ball from touching the ground. The max amount of touches (volleys) the group can generate is 30. Now before you try to strategically align five players in a circle and hunt the Ticket-Ball all day, there’s a much better and more convenient way.
Ticket-Balls get stuck when released under the staircase of the bridges on the event ground. This is confirmed to not be an exploit. So last year players gathered under bridges and released their balls there, because it was the best way to “kick” the Ticket-Ball and get volleys. A second option to get balls stuck are the guard booths in the Protector’s Enclave, but sometimes it takes some effort to communicate going to PE and back within the group.
Solo Volley
There are basically two ways to share the Ticket-Ball, one is more effective, the other faster. Solo Volley is a system where only the player that releases the Ticket-Ball actually kicks it. This way you are guaranteed to get the max 30 volleys out of the Ticket-Ball under the bridge, but it takes longer.
Gang Volley
Gang volley means that one players releases the ball, but the full party spam kicks it. It’s much faster, but one Ticket-Ball will only generate 20-25 volleys this way. Which way you prefer is probably dependent on the amount of alternate character you plan to bring through the event and your time. Normally solo volley was the preferred way to go.
Rewards
The rewards from the Tickets can be great. Even the Copper Ticket fashion sells for a nice amount, but the market tends to cool off significantly over the course of the event. So unless you like them for your toons you probably want to buy additional Favors of Sune and Sahha Techniques. This might be different depending on your platform, make sure to check prices on the Auction House.
Definitely worth it are the Enchantments and Wards from Silver Tickets. The Summer Festival is the premier source of Double Enchantments like Brutal and can either be used to equip toons, sold for a nice profit, or use as refining points. You can also flip Silver Tickets for a nice gain of Influence and Guild Marks. Mithral Tickets are a full gamble as you can only buy raffles (like Midsummer Epic Mount Raffle) for them that may or may not contain a valuable item. Doing the event with many alts however has a decent chance of getting at least something out of the epic raffles. Be warned about the raffle packs showing up on the AH by the way, especially the legendary ones. They normally auto-open once obtained, but you can use the overflow bags to prevent this. Players that post these on the AH want to cheat you of your AD. The packs are the same low lottery chance as exchanging your own tickets.
Overall you should be able to walk away with some nice rewards from tickets. Kicking the crap out of the balls is what you will do during the three weeks of the event!
Summer Provisioning
Last but not least let’s quickly go over the event professions. During the Summer Festival all toons have access to a “Summer Provisioning” profession to craft some fashion, buff food, and unique Stronghold interior. The wiki has a list of all tasks and you can check out whether it’s worth it for you to do them consistently. Since you have to farm the contests and only ever can run one task per toon, I don’t think it’s a very efficient way to spend your time. If anything, I would think about crafting (and selling) Hero's Feasts. As always however check the Auction House. The unbound rewards of the profession have been around for a while and probably sell for little AD.
DAY OF THE DUNGEON MASTER
It’s the most wonderful day (that is really a month) of the year! For the next few weeks you’ll be able to visit the Burrow Dawn Inn (as seen at the 2015 PAX Prime live show), be evaluated by Flabbergast and Mr. Snibbly, get mocked by some cheeky gargoyles, and more involving magic and dungeons!
Week 1 – Trial of Traps
Starts Thursday, March 29 at 7:30am PT (or after maintenance)
Week 2 – Artificers Workshop
PC: Starts Thursday, April 5 at 7:30am PT (or after maintenance)
Week 3 – A Rock Falls
PC: Starts Thursday, April 12 at 7:30am PT (or after maintenance)
Week 4 – Strange Things at the Burrow Dawn Inn
PC: Starts Thursday, April 19 at 7:30am PT (or after maintenance)
During this event, players can earn a variety of rewards such as
Apocalypse Dagger
Portobello's Wand of Sight
Owlbear Figurine
Pewter Golem
Green Slime
Adorable Pocket Pet
Lliira's Fare
Lathander's Dew
Neverwintan Red VeinsPlayers may also want to watch out to see if they are (un)fortunate enough to find their very own Beholder Personal Tank.
COINS OF WAUKEEN
The goddess Waukeen, known as the Merchant’s Friend, is sharing her blessings once again with the heroes of Neverwinter. We’re happy to announce the return of the Coins of Waukeen Event!
oins of Waukeen Starts Thursday, March 15 at 7:30am PT (or after maintenance)
Coins of Waukeen Ends Monday, March 19 at 7:30am PT
The Golden Lady has come back, for a limited time, to give adventurers an opportunity to accumulate great wealth. During the event, adventurers may be rewarded with a Waukeen's Coin Purse by battling monsters within 7 levels of them. Adventurers must be level 10 or higher to participate. You can open your Coin Purses right away; however, exchanging them in bulk in the Moonstone Mask will net you even more valuable Waukeen reward packs.
How do you access the Moonstone Mask Tavern? Head into Protector's Enclave to the event dais, where many event NPCs have been located. Once there you will be able to enter the Moonstone Mask Tavern through the swirly portal next to the NPC. In the tavern you’ll find a merchant to trade-in Waukeen's Coin Purses for Waukeen's Strongbox (8 needed) or Waukeen's Treasure Chest (32 needed). Additionally, you can trade purses in for Weapon Transmutes which will cost 40-80 Coins of Waukeen.
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