Sunday, June 28, 2020

Neverwinter: Avernus Releases on PC June 30






The release date for Neverwinter’s next big update has been revealed, and players will be able to journey through hell when Avernus launches June 30 on PC.

Players will be able to continue their adventure by exploring the first layer of the nine hells. There is a mystery surround the Archdevil Zariel that players will unravel with the help of Lulu the holyphant. This new update will bring a new Adventure Zone to Neverwinter, a new end-game Trial, and class balancing.


Along with this new mod comes lots of changes!! One being class balance and scaling changes, while the primary goal was to review the paragon paths focused on damage and provide at least one competitive alternative for each class. However if your a hellbringer warlock or Dreadnought Fighter..you got quite a bit more attention than other classes to bring you up to scale.

The Hellbringer received magnitude increases to most of their powers as well as updates to their feats. Deal double damage on the first hit of Soul Scorch with Double Scorch or quickly stack Soul Investiture with the Power of the Nine Hells, which allows more powers to conjure Soul Puppets. Infernal Spheres should now be more stable but will also increase damage while active. Activating the Infernal Spheres again unleashes a powerful single-target attack or a multi-target assault, splitting the damage against multiple foes.


The Dreadnought Fighter also comes prepared to storm the trenches of Avernus with magnitude increases to most of their powers. The Dreadnought continues to be a steady powerhouse with an onslaught of at-will attacks while weaving in strong encounter powers. With the feat Weight of Vengeance, the Dreadnought can dish out more damage for less vengeance using Anvil of Doom.

Barbarians will notice faster rage generation....the Blademaster comes prepared with magnitude adjustments to their single-target encounter powers Frenzy and Bloodletter, the latter of which is further enhanced with a shorter cooldown in the feat Bloodspiller. Brash Strike did not fit in anywhere when compared to Relentless Slash, so it received shorter cast times to make it better suited against single targets. To better hold enemy enmity, the Sentinel received shorter cast times on some of their more threatening powers. The new feat Rage and Rally allows the Sentinel to generate more threat for the duration of Unstoppable while also restoring a portion of stamina upon exiting Unstoppable.

Cryptic still enforces that they are reviewing players comments and still making adjustments to classes as new content comes along...guess we will wait on that :P