Thursday, February 10, 2022

FEAST OF LANTERNS EVENT GUIDES - MUST KNOWS



 Hey guys, so today starts the Feast of Lanterns, this event last for 7 days and we get to see all the exciting protectors enclave decorations!

The Feast of Lanterns Event Begins Thursday, February 10 at 7:30am PT

The Feast of Lanterns Event Ends Thursday, February 17 at 7:30am PT

It also bring along with it a new companion and mount...this isn't a very long event and the quest are quite simple...is it worth the time because it all comes down to exactly what we can get out of it right?

QUEST

Nightly Fireworks - Help the Kozakuran pyrobolist out by setting of fireworks near the Hall of Justice!

Red Envelopes – Deliver red envelopes to fledgling adventurer NPCs in Protector’s Enclave!

Comfort Dogs - The dog-loving Kozakuran envoy wants your help comforting dogs startled by his fireworks. The first completion of this quest rewards the /pet emote. Tip: Scared pups may be
hard to spot so keep your ears open for their whimpers to locate them!

REWARDS
 Now comes the important part!!
This year as before comes a new companion and mount and since we are celebrating the year of the tiger...guess what they are^ The Festive Tiger companion comes level 50 green ..stats below and your going to need 10 tiger coins of currency for the buy



Now this may not look that impressive but take notice that this companion has the enhancement same as the owlbear, it gives 3 extra stats!! Depending on what class you are the new augment may be your new best friend. While running the owlbear you gain that accuracy and will lose it using this one but you will replace it with forte...Id suggest watching a video Aragon did on this companion before making your decision, but if you don't have a owlbear this could be your chance without spending all that AD. Video is linked below

MOUNT
Cost 240 Lunar coins




There is also a transmute that I will say I found for myself as a warlock pretty cool, so check out the one for your class at the vendor in PE...now to add there's no party without food! Keep in mind that these bind on pickup and to character, not account...but they are actually pretty good as seen below:
 
Cost 6 Lunar coins each


Now if you don't feel like doing this event there is the option of buying these in the zen market for 100 Zen

You will also find a few extra goodies like 2 new hairstyles and previous years event items

                   Lunar Coinpurse (1 Tiger Coin/36 Lunar Coins)
Oxhorns Hairstyle
Swordsman’s Knot Hairstyle
Boar Shoat companion
New Year’s Boar mount
Ox Stot companion
New Year’s Ox Mount
Rat Pup companion
Yojimbo Companion

Well hopefully that gives you a good idea bout this event and if nothing strikes your fancy you can always just buy some fireworks..happy hunting in the world of Neverwinter xd 

 

Saturday, December 11, 2021

Enchantment Major Overhaul !!!

Refinement and Enchantments are undergoing some big changes. We read the feedback on enchantments not being meaningful enough in terms of item level and stats, and how the unslot cost was a tedious aspect of changing gear. We also had a wide variety of enchantments, but many were hardly used. We took that feedback and data, looked at the refinement system, and made changes we are excited to share with you.

No More Unslot Cost
In the new refinement system there is no more unslot cost for enchantments. In fact, there are no more enchantment slots on gear. Instead, players now have an enhancement page on their character sheet. Add and remove enchants from this page with no cost.

The enchantment page has the following enchantment slots:
4x Offense Enchantments
4x Defense Enchantments
1x Utility Enchantment
1x Bonus Enchantment
1x Combat Enchantment
2x Overload Enchantments
And on the Companion sheet you will find a slot for a Companion Enchantment

With these new slots come all new enchantments with higher item levels and some new options. There are 5 ranks to the new enchantments. Existing enchantments can be exchanged for the new enchantments at the antiquities dealer.

There is only one type of companion enchant with this change. It will increase companion damage or if it is an augment companion, it will increase the value of the bonus stats from that companion.

Exchange Rates

Enchant/Runestone Rank / Exchange Currency
15 20
14 12
13 8
12 4
11 2
10 1

Weapon + Armor Enchants
14 120
13 80
12 50
11 30
10 20

Exchange Cost
New Enchantment Choice Pack Cost
All Enchantments - Rank 1 30
All Enchantments - Rank 2 60
Combat/Companion – Rank 3 90
Combat/Companion – Rank 4 120

The current item level of a rank 15 enchant on live is 200. A rank 2 enchantment in the new system is 600 Item Level which is why it takes 3 rank 15s to convert into a rank 2.

Don’t have a lot of high level enchantments lying around to exchange? Not a problem! You can also buy the exchange currency directly with AD to get a head start on the new enchantments.

Preservation and Coal Wards

Preservation wards in the new system are the same items they’ve always been, but they are used slightly differently than before which we will discuss in the next section.

Coalescent Wards have a new icon and are now called Coalescent Motes, but are also the same items they were before and work in the same way.

There are new Motes as well which when used will add their percentage bonus to the chance of success. These motes increase the chance by 1%, 2%, 5%, 10%. The lowest tier can be bought in the refinement sage shop in PE. The other tiers can drop in dungeon end chests.


New Upgrade UI
With these changes we also reworked the upgrade UI. In the past we had several different upgrade UIs depending on the item being upgraded and what items it turned into. We have combined all of this into a single UI that is universal to all items.


Each upgrade will have up to 3 components, each of which can be protected by a preservation ward. If the upgrade fails, 1 of the components is chosen at random to be destroyed, unless it is protected by a preservation ward which will get destroyed instead.

There is a percentage chance of success and a mote can be slotted to increase that chance, with a coalescent mote still raising the chance to 100%.

With this system there is no longer partial refinement point filling of an item. All of the refinement points are needed upfront and it goes directly into a chance to upgrade. Existing items with partial refinement points in them will have the refinement points refunded to the owner on login with these changes. If you are at max refinement points of 50,000,000 then you will need to spend some of that ahead of the update to receive the refunds.

Artifacts/Artifact Equipment
If every item is now using the same refinement window, what does that mean for artifacts and artifact equipment?
These items are no longer upgraded by ranks and instead are upgraded in full quality tiers each time. Some items received an item level increase during this change over.

Weapon/Armor Enchant Effects
With these changes we have separated weapon and armor enchant effects from the enchantments. Instead we have added new slots to the appearance tab where you can slot both a weapon and an armor visual effect.
Exchanging existing armor and weapon enchantments will also give you one of these matching effect items so you both have the visuals you had access to before and have new flexibility in how your character looks.


Will I have to figure this all out before I can play again?
We realize changes of this size can be disruptive and may even feel overwhelming at first. To help with this and to let people play as they normally would when the update goes live, characters will get temporary enchantments equipped automatically. These enchantment have the item level of rank 4 in the new system and give a range of balanced stats. They last 7 days before disappearing, at which point you’d want to have exchanged your old enchants for new ones to take their place.



With this release to preview work is still ongoing and some things may not function as intended or may still have adjustments to values before going live.

We welcome all feedback and bug reports.

Sunday, July 18, 2021

Upcoming Professions Changes

Developer Blog: Professions Updates

By Julia (nitocris83) | Fri 16 Jul 2021 07:00:00 AM PDT

Greetings adventurers! Miku here to talk about the upcoming changes to your hardworking artisans and adventurers with Neverwinter: Jewel of the North. As your own levels have changed, there have also been adjustments to the levels of your professions and artisans.

With new gear to craft for the Bard, a less daunting set of levels to achieve, there’s sure to be plenty of workshop opportunities abound.

 

Leveling Compression

As you adventure through Neverwinter, you’ll have “A Workshop Opportunity” of your own at Level 8 at Sergeant Knox. The tale of Lord Clement Montworth and his broken workshop awaits those who feel passion of creation. This storyline advances as you advance in level and profession level.

For those of you who have already started your journey with the workshop, your professions and artisan levels will be adjusted in the following manner:

Old Level New Level
1 to 4 1
5 to 8 2
9 to 12 3
13 to 16 4
17 to 20 5
21 to 24 6
25 to 28 7
29 to 32 8
33 to 36 9
37 to 40 10
41 to 44 11
45 to 48 12
49 to 52 13
53 to 56 14
57 to 60 15
61 to 64 16
65 to 68 17
69 to 72 18
73 to 76 19
77 to 80 20

 

With the adjustment of Levels, Item Levels on gear were also increased in order to better match other rewards:

Level Old IL/HQ IL New IL/HQ IL
1 - -
2 - -
3 46/47 250-300
4 70/71 300-350
5 92/93 350-400
6 - -
7 120/123 450-500
8 148/151 500-550
9 - -
10 175/179 600-650
11 203/207 650-700
12 - -
13 240/246 800-850
14 - -
15 406/415 850-900
16 - -
17 434/443 900-950
18 700/714
775/795
950-1000
1000-1050
19 835/855 1050-1100
20 925/950
1250/1250
1100-1150
1200/1250

 

Besides the item level changes, new crafted items were also made for the Bard. You can be the one to gear up our new Bard friends after you take care of your own

Handy Hints

Has it been a while since you’ve been in your workshop? What’s an artisan? What’s morale? What is Dab Hand? With the tutorials that have been added to Neverwinter, you should no longer feel like a stranger to your own workshop, even if Zariel or Halaster has kept you away from it for a while.

More information might be added over time, so just keep an eye on these tutorials from here on out! You can read more about the tutorial system on the following blog: New Leveling Experience.

 

With the increased item Levels, a new set of gear to craft for the newly minted Bards of Neverwinter, the song of creation from your workshop must reach even Gond’s ears. May your artisans and adventurers achieve high quality results often and with ease!

As always, thank you all for playing Neverwinter, and I’ll see you around!

 

Miku Vo
Systems Designer

Friday, June 18, 2021

Ready for a new song..meet Neverwinters New class the Bard !!

 So we have waited for years and years it seems and now the wait is over...the new word is that coming by the later part of the year Neverwinter will finally have a new class...if  you like music and song this new character sounds like it be just fit you...Meet the Bard! 


For players that choose the Bard class, they will become a stylish fighter who uses the power of song to enhance their allies and defeat their enemies. Weaving their way through their enemies with a variety of flashy attacks, Bards can seamlessly burst into songs burning their enemies with a blazing performance. Also, when in a more supportive role, Bards can dance around the battlefield filling the ears of their allies with rejuvenating carols and defensive minuets while preparing for the final curtain call.

Neverwinter players who choose the Bard class can become daring heroes who possess the ability to weave magic into their swords and use music to inspire allies, manipulate minds and even heal wounds. Bards dress to impress, carry an instrument — like a trusty lute — for performances and never leave the tavern without a rapier or cutlass at their hip. With the ability to be Songblades and Minstrels (the two Paragon Paths for the class) no two Bards will be exactly alike, as the class will offer one of the largest selection of spells and playstyles Neverwinter has to offer.

Songblades: Stylish swashbucklers who are as charming as they are deadly, that can dispatch their foes in style with swordplay, magic and music. This path is for those who want to be damage dealers who are comfortable close and mid range, and who want to make use of dramatic spells and supporting songs to enhance their natural combat ability.

Minstrels: Master musicians who prefer to use the power of their instrument to support their allies from afar with songs of bardic inspiration. These healers can also use music to unleash psychic attack spells and illusions.

Regardless of the Paragon Path adventurers choose, every Bard has an arsenal of unique abilities that will make them a versatile and powerful party member!!!!  




Wednesday, June 16, 2021

Ensorcelled Lockbox!


Starting Thursday, June 17, the new Ensorcelled Lockbox will become available on all platforms. With this lockbox, adventurers will have a chance to obtain a new mythic mount!


Note: The Enchanting Lockbox will no longer be available starting June 17.





The Ensorcelled Lockbox will require an Enchanted key to open and will be available as a drop in the world and in the Wondrous Bazaar.



Some of the treasures you can obtain in this lockbox are:

Mythic Mount – Feywild Griffon (Account Wide Claim)

Note: tooltip displays max possible stats when a player has 10+ Mythic mounts in their stable.

Legendary Armored Griffon (Account Wide Claim)


Epic Butterfly Companion


In addition to these packs, the Ensorcelled Lockbox will have a chance at rewards such as Refinement items and gems, insignias, Mount upgrade tokens, and up to 1000 Tarmalune Trade Bars.



Happy Huntings!!!
♥Ideisa


Monday, June 14, 2021

Level Cap coming to 20?

 Us long time players of Neverwinter is bound to be in a shock when we hear that our now level cap is 20...we've been thru 60, 70, and 80....and now back to 20!! Let's take a look into how we got there and what the devs of Neverwinter are thinking to accomplish....




GOALS

Streamline Leveling – Get players to our newest and best content faster. Balance the progression and rewards. Make each level achieved feel rewarding.

Teach the Game – Reimagine how the game is taught. Build a linear flow that ensures players are shown important systems.

Improve Performance and Visuals – Update old assets and fix underlying technical issues.


While players needn’t do anything to prep for the changeover, it does sound like some of the old leveling adventure zones have been temporarily retired, presumably until they can be retooled for the new leveling curve. Hopefully in upcoming news we can learn more about the renovations to our old favs^_^

The zones we vaulted are:

  • Blacklake District
  • Tower District
  • Blackdagger Ruins
  • Helm's Hold
  • Pirate's Skyhold
  • Rothe Valley
  • Mount Hotenow

Along with the new leveling system Cryptic is introducing some new places for players. One of those is The Adventurer’s Guild
A place for all the greatest adventurers to meet, train, and claim their hard-earned rewards. This building is a new addition to Protector’s Enclave and will serve as a hub for leveling adventurer’s in their efforts to help the Sword Coast. The old Trade of Blades has been remodeled to serve more than just PvP. Many useful vendors have moved in to provide a variety of services, and Sergeant Knox guides all new adventurers from within the main hall. There are side rooms fitted for the needs of all kinds of adventurers. Clerics will find respite in the chapel, Wizards can peruse the mystical arts in the library, and Fighters can share stories around a roasting boar in trophy room. If you have an interest in tales from the past, the Acolytes of History have set up in the archives on the second floor, who offer lore from Neverwinter’s past. Keep an eye out for acolytes out in the field to hear more tales and perhaps help achieve things thought lost…


The Training Room

A special demiplane for adventurers to safely practice techniques and test their mettle. Players practice combat basics like Combat Advantage and Tab Mechanics here. After joining the Adventurer’s Guild, players will be able to access the Training Room with its testing functionality enabled. This will provide our dedicated build-makers and testers with a place to explore the combat systems with convenient features like no cooldowns or infinite Action Points.

Along with these new changes you will notice that system updates have been done to better explain how the game actually works. One of the major changes is they have new visuals for important Main missions. They have an updated overhead icon as well as new treatments in the journal and quest tracker and also built new visuals for Event missions to distinguish this special limited time content from regular questing.



Existing Characters

Because of the major changes to the leveling flow and level cap, existing characters are going to be set to level 20 and offered a free gear pack to get them in the right place to start on epic content. The leveling Adventures will still be available to play and we encourage everyone to play through the new tutorial missions and claim the Adventure rewards. Any characters who were last in vaulted zones will be warped to Protector’s Enclave and Sergeant Knox will offer a quest to meet with the Reward Claim Agent for the gear pack. While in the midst of doing all these things they are also going to build exchanges for old currencies that will no longer be used..so watch for those that you don't miss out!! Hopefully they will allow a great deal of allotted time to all the players, in case they don't keep a eye out for deadlines.

Preview

The best way to understand these changes is to jump onto the Preview server and try them out. I've posted a video below explaining exactly how you can do that..who knows what all these new changes will bring to Neverwinter, there are lots of opinions and questions but the game is in overhaul drive at the moment and us long time players will I know stick around to see the results, happy huntings!


*credit of this video goes to NeverwinterGames*

 


Saturday, June 12, 2021

Sharandar – Episode 3: The Odious Court

 


The Neverwinter Sharandar expansion, titled The Odious Court. Episode 3 will launch in early June on PC and will feature the epic conclusion of the Sharandar storyline, which includes a challenging battle against all three Hags as well as new heroic encounters, new bounties, new rewards, and more.
“In Episode 3: The Odious Court, adventurers travel to Dark Fey Mire to investigate the fetid swamp tainted by the mysterious dark magic of Magra Curse-Eye, the deceitful Green Hag, and her sisters from the Odious Court. With frog-like humanoids called Grungs claiming the area as their own, along with aggressive Dryads who have taken refuge within, adventurers need to restore safety to the region – all the while uncovering the role of the Odious Court. In addition to new story content, the last episode also brings exciting new features to Sharandar, including an epic battle against all three of the menacing hags, new bounties, new heroic encounters, new rewards and much more.”


This new expansion of the current New Sharandar Expansion Fury of the Feywild will be the last and complete the new series, although this won't be the last of surprises that Cryptic has for its players and the new class Bard enters the scene!

So to start this new area you will find a new NPC that's going to take you thru lots of quest fighting different enemies, there is also bountys at the Bounty Board so I'm posting a map showing where those are:

Bounty Hunt Map for the Episode 3 Zone: The Dark Fey Mire
I'll also include this in our map section for later reference.

Key Features:

The Dark Fey Mire: Explore the new Dark Fey Mire area of the Sharandar Adventure Zone. Making up the original regions of the Putrid Fen, Horrid Mire and the Upper/Lower Banks, the Dark Fey Mire is a fetid swamp still tainted by the twisted magics of Magra Curse-Eye and her sisters.

Green Hag Lair: In a last ditch effort, hags aligned with Magra Curse-Eye, the deceitful Green Hag, created a massive earthquake in the region of the Horrid Mire in an attempt to rend the region asunder and bury anyone aligned with the Iliyanbruen!To successfully save New Sharandar, will you enter the dreadful lair to defeat the Green Hag and her sisters --and uncover the mystery of the Odious Court? 

New Bounties: As the threat of the hags grows, more of their foul champions are brought forth. The Iliyanbruen elves of New Sharandar reward those adventurers brave enough to defeat these threats and claim the bounties.

New Heroic Encounters: The new Dark Fey Mire area has new, challenging Heroic Encounters (including additional Major and Minor HeroicEncounters).

I for one have definitely enjoyed the new sharandar as I look forward to seeing other places in Neverwinter revamped..but thats a topic for a upcoming blog, happys hunting xd




Thursday, January 7, 2021

Coming Feb. 9th 2021

 


Episode 1: The Iron ToothPC Launch: February 16, 2021 Key Features:
The Ruinsof Malabog -Explore the Ruins of Malabog, where the remnants of Malabog's army have joined forces with minions of the Annis Hag. Together, these brutal and murderous creatures have begun terrorizing the lands of Sharandar once again

New Sharandar Social Hub-The Iliyanbruen elves of New Sharandar have taken the time after King Malabog's defeat to rebuild their stronghold, making it a haven for travelers and fey creatures alike.

Annis Hag Lair-The foul Annis Hag has made a lair for herself in the Ruins of Malabog. Do you dare enter its depth to confront this twisted Fey being?

Vault of Stars End-Game Dungeon-The Gloaming Court is ruled by the Queen of Air and Darkness, a formless entity of great power. But she keeps within the Vault of Stars a powerful magical item known as the Night Diamond. Could this be the key to defeating the hags?

Episode 2: The Soul Keeper PC Launch: April 13, 2021,
Key Features:

●The Mended Grove -Explore the new Mended Grove area of the Sharandar Adventure Zone, where undead servants haunt the living, summoned by a soul-stealing Night Hag.

Night Hag Lair-The vile Night Hag has made a lair for herself in an ancient Illefarn crypt where she hoards her stolen souls. Undead guardians abound in this long-forgotten tomb!

The Soul Keeper Campaign-Begin the second Sharandar campaign for new rewards, including new companion armor sets, along with new rings with brand-new powers new to Neverwinter. 

New Heroic Encounters-The new Mended Grove area has four new, challenging Heroic Encounters (one Major Heroic Encounter and three Minor Heroic Encounters). Upon successfully completing an encounter, adventurers are rewarded with Seals of the Wild, which can be traded for Crone's gear.

New Bounties-As the threat of the hags grows, more of their foul champions are brought forth. The Iliyanbruen elves of New Sharandar reward those adventurers brave enough to defeat these threats and claim the bounties.

Wednesday, December 16, 2020

WINTER FEST IS UPON US!!!

                                  The stars are aligned for the Zenith of the Winter Festival!


The festival starts on Thursday, December 17 at 10am PT (19:00 CET)

The festival comes to an end on Thursday, January 7 at 10am PT (19:00 CET)

Hey All,

The Winterfest event is going live this week (Dec 17 after Maintenance). This is of course one of the big three events for farming loot. If you understand how to farm the event you can make it rain: mounts, companions, and even Gondhammer. The next mod is going to make major changes to a lot of things including companions. Several of the companions people have been talking about running in the new mod drop like rain during Winter Fest if you understand how to farm the event. Here is a guide on the event. https://blog.nwo-uncensored.com/winter-festival-guide/ <----Old site not maintained, but guide is still up there.







   Starlight parcels and Bag Key points

1. Get you starlight parcel every day on every alt (there is a minimum character lvl to get starlight parcels, but its pretty low I want to say lvl 20 but it might be lvl 30) 

2. Hoard your starlight parcels for the end of the event. DONT Open the Starlight Parcels to the last couple days of Winter Fest. (REALLY REALLY IMPORTANT if your going to optimize your returns from this event)

3. Starlight Bags drop from simiril gift parties. Open starlight bags to increase your reward tier per character (top tier rewards are open after 20 starlight bags are opened. Some people have speculated that there is another tier beyond 20 that the Devs never mentioned as drops appear to get better somewhere after 100) 

4. Once you are at the top reward tier from opening Starlight bags you can then open Starlight Parcels. (starlight bags and starlight parcels are different things but both count towards increasing your gift count. Simiril Gifts do not affect your gift counts but can drop Starlight Bags that will affect your gift count when opened) 



IMPORTANT NOTES:
1. Starlight parcels and bags both count towards increasing your reward tier, BUT there is an important reason to open the starlight bags first. Everything in the starlight bags is bound. Almost nothing in the starlight parcels are bound. 2. Starlight parcels are available one per day per character so if you have 10 characters and you get the parcels every day for the 22 days of the event you will net 220 starlight parcels. 3. Reward tiers are on a per character basis, so just because one of your characters has reached top reward tier does not mean the others have. 4. Starlight bags drop from gifts of simiril. People form parties to share gifts of simiril. There are gift scammers in game so its best to run gift parties with people in guild/alliance. 6. There are daily free gifts you need to log in to get during the event. 7. A lot of refinement points can be gained from the Lumens that drop during simiril gift parties 8. Many of the companions people are talking about using with the changes in the new mod drop like rain during this event. Other companins and mounts are available
9. With the introduction of the new profession in 2018, Simril Lightcrafting has been removed as a profession. Players can locate Yimril Starheart, a contact in the fishing area of Twilight Tor, that will perform the old lightcrafting tasks for the same (or less) material cost.

CURRIENCIES
[Star of Fortune]: reward from Omens of the Stars daily quest, and during the Zenith from the Tarmalune Trade Bar store
[Light of Simril]: reward from quests, contests, and Sword Coast Adventures, also looted occasionally from enemies and skill nodes throughout the game, also contained in [Shower of Lights].
[Ring of Lights]: reward from Twilight Run contest and Sword Coast Adventures
[Winterkill Emblem]: reward from "Demons on Ice" contest and Sword Coast Adventures
[Flake of Blacklead]: reward from "Demons on Ice" contest, Simril Lightcrafting task "Open [Sickly Marimo]", completing skirmishes in the Underdark, completing Demogorgon or Epic Demogorgon, completing Demonic Heroic Encounters


You can find additional information for this year 2020 festival at the following neverwinter link! https://neverwinter.gamepedia.com/Winter_Festival

         Lets look at a few new things coming!!!!!


Rewards

The following new rewards are available this year!


Slugs Vanity Pets

Slugs can be purchased for 350 Lights of Simril at the Simril Store (or Last Chance Vendor).




Festive Winter Fashion Set – Chance to drop from Starlight Parcels

Dress up in style for the Winter Festival!

                


Broom of Twilight

This chill mount can be purchased at the Star of Fortune Trader.







Star of Fortune items have been moved to the Zen Market. This includes the Winter Flail Snail, Frozen Throne, and Frost Mimic.



LET THE FUN BEGIN..HERE FROM KNIGHTS OF EMPIRE WE WISH YOUR FAMILY THE BEST OF THE SEASON NO MATTER HOW YOU CELEBRATE!!

SINCERELY,
DUNCAN AND IDEISA


Monday, November 9, 2020

Redeemed Citadel Pt. 4 - November 10!

 



On November 10th, milestone IV of the Redeemed Citadel will begin on PC. If you haven't finished your personal progress you can pick up a Reforger's blessing from the Zen Market so you can finish whenever your time is available...even after a milestone ends. This account wide purchase also unlocks additional personal rewards including the new premium aasimar playable race which will unlock for those who purchase all four blessings and claim the personal rewards for all four milestones...pay attention to that one part though, it has to be purchased in the zen market ACCOUNT WIDE!

Also later on in the month the new Angel wing mount will be making its appearance!! Along with the new Milestone IV, there will be new server goals and new leaderboard with the main goal being this new mount..now dont get all worried if you cannot finish because they have made a alternative mount that can be bought in the Zen market..Celestial Wings. These will have the same abilities!!!!



The main feature will be the resurrection of the forge, the final unlockable chamber in the citadel !
Milestone IV will serve as a capstone for the Redeemed Citadel campaign, the end of the journey for helping Zariel raise a celestial foothold in the Nine Hells.  The forge will allow you to upgrade your hunt equipment to a higher item level...so when you get ready for those hunts  you will be ready to kick some serious devil butt ! This is the final milestone, there will be no new milestone beginning in the future to transition milestone IV to an ended state. Instead, milestone IV will remain in the completed state; allowing anyone to earn personal progress, until the release of the next module—so feel free to enjoy the milestone at your own pace until then!

NEWLY RELEASED THE NEW VIDEO FOR THE  LAUNCH, CHECK ITS XD

As this is the final milestone, there will be no new milestone beginning in the future to transition milestone IV to an ended state. Instead, milestone IV will remain in the completed state; allowing anyone to earn personal progress, until the release of the next module !!! As always happy hunting till then, 
       Ideisa♥

Sunday, June 28, 2020

Neverwinter: Avernus Releases on PC June 30






The release date for Neverwinter’s next big update has been revealed, and players will be able to journey through hell when Avernus launches June 30 on PC.

Players will be able to continue their adventure by exploring the first layer of the nine hells. There is a mystery surround the Archdevil Zariel that players will unravel with the help of Lulu the holyphant. This new update will bring a new Adventure Zone to Neverwinter, a new end-game Trial, and class balancing.


Along with this new mod comes lots of changes!! One being class balance and scaling changes, while the primary goal was to review the paragon paths focused on damage and provide at least one competitive alternative for each class. However if your a hellbringer warlock or Dreadnought Fighter..you got quite a bit more attention than other classes to bring you up to scale.

The Hellbringer received magnitude increases to most of their powers as well as updates to their feats. Deal double damage on the first hit of Soul Scorch with Double Scorch or quickly stack Soul Investiture with the Power of the Nine Hells, which allows more powers to conjure Soul Puppets. Infernal Spheres should now be more stable but will also increase damage while active. Activating the Infernal Spheres again unleashes a powerful single-target attack or a multi-target assault, splitting the damage against multiple foes.


The Dreadnought Fighter also comes prepared to storm the trenches of Avernus with magnitude increases to most of their powers. The Dreadnought continues to be a steady powerhouse with an onslaught of at-will attacks while weaving in strong encounter powers. With the feat Weight of Vengeance, the Dreadnought can dish out more damage for less vengeance using Anvil of Doom.

Barbarians will notice faster rage generation....the Blademaster comes prepared with magnitude adjustments to their single-target encounter powers Frenzy and Bloodletter, the latter of which is further enhanced with a shorter cooldown in the feat Bloodspiller. Brash Strike did not fit in anywhere when compared to Relentless Slash, so it received shorter cast times to make it better suited against single targets. To better hold enemy enmity, the Sentinel received shorter cast times on some of their more threatening powers. The new feat Rage and Rally allows the Sentinel to generate more threat for the duration of Unstoppable while also restoring a portion of stamina upon exiting Unstoppable.

Cryptic still enforces that they are reviewing players comments and still making adjustments to classes as new content comes along...guess we will wait on that :P